Hunting, Farming, and Making Money – #MedievalDynasty – Year 1 Spring – Part 2

Hello everyone and welcome back! Firstly apologies for taking so long to come back 
to Medieval Dynasty. I wanted to resume the series   much earlier but the developers have been adding 
so many new features that it made it difficult to   do so. In some ways that's a happy problem, 
more features equals more gameplay right?,   but it does make it difficult to make a video 
when it might become outdated almost immediately. But in any case, we're back and more 
than happy to resume the series.   The previous video only covered a day or 
two and is still accurate except for a few   minor differences. One is that you don't have to 
pick up feathers after chopping trees any more,   they get automatically added to your inventory. 
Another is that there's now overturned carts   with random loot scattered around them. 
But as I mentioned they're very minor.

When we left off we'd constructed our house,   a small plot to get enough farming tech 
points to build a food storage building,   and the food storage building itself. I started 
a new game and replayed up to the same point.   It's about mid-morning on day 2 of Spring, 
Year 1, and I'm now playing on v0.6 We've got some bare essentials out of 
the way but we're also going to need   money to purchase some things that will 
allow us to ramp up our one man village. The best way to make money early 
on is to craft stone knives.   They sell for about 15 gold each and only 
require 5 sticks and 2 stones each to craft.   Sticks and Stones are gatherable 
everywhere around the house   so it shouldn't be too difficult to 
gather enough to make about 10 knives. There's many other ways to get money.

You can 
make money by selling herbs or other ingredients   you can gather, you could chop down trees for 
logs, or you could eevn hunt to sell meat. But stone knives are great because they allow 
you to improve your survival and crafting skills   simultaneously. It used to be the case that 
you'd only get crafting tech ponits from this   but now gathering also gives survival tech 
points which governs hunting and fishing. Even if you decide to make 
money in some other way,   I'd recommend you take the same approach 
of processing before selling to add value. There's probably an obvious question of why 
stone tools would be used in the medieval era   when iron tools were commonly available. It's 
a good argument because why would someone buy   stone knives when they can just gather sticks 
and stones and make their own just like we did.   It's absolutely unrealistic but I take it as a 
consession to gameplay in order to allow players   to actually be able to do things at the beginning 
and to have a tech tree to progress through It would be more realistic for Racimir to have 
to work as a labourer for Uniegost and save to   buy his own tools but while that would be more 
realistic, it would not be entertaining gameplay   and would also restrict player choice in what 
they can do at the beginning of the game to just   manual labour whereas you can currently choose 
from a much wider field that includes gathering,   hunting, resource gathering, and crafting. 
So the current situation is a happy medium.

In the latest version you can 
also find a few items of clothing   and a fishing spear just down the 
shore from the location of our house.   They don't show up on survivor vision so you have 
to manually spot them. All of these items are   well beyond the techology and resources we've got 
access to at the moment so make sure to get them. The current main quest also encourages us towards 
hunting and the first milestone is to make a   rabbit trap. Traps are passive gatherers, 
meaning that you just set them up and wait.   There's a limit to how many you can 
have at any one time so don't expect   to just trap your way to riches unless you 
increase that limit via hunting skill perks.   I generally don't because the 
other perks seem more useful.

Up to this version the location doesn't matter,   so I place mine right next 
to the house for convenience.   We'll leave that be while we visit Gostovia. But 
don't forget to bring all the knives you crafted. We're currently armed with just an axe and a 
knife. It's possible to fight animals with that   but don't expect the fighting mechanics 
to rival those of dedicated fighting   games. I consider throwing and missile 
weapons to be by far the better options. The first throwing weapon 
you get is a wooden spear.   You can craft one spear from one 
log so chop down one or two maples.   At this point I'm only going to make 4 
spears but when hunting I tend to carry   around 8 because they break very easily and 
many animals will take many hits to die.   You generally cannot afford to run out of spears 
when being charged by a pack of wolves or a bear.

It's a good chance to speak about merchants. 
Any merchant will buy any good you sell   and they all pay the same amount so there's no 
need to go shopping for a better price. But each   merchant type sells different goods and even the 
same type of merchant in different towns may have   different items. For instance, Gostovia doesn't 
have a specialist tailor so clothing is limited. Generally speaking anything you purchase will 
be far more expensive than crafting it yourself   and even the cost of raw or intermediate materials 
will make it difficult to focus on just crafting.   In many ways the point of the game is to 
improve your technology, improve your skills,   and construct the buildings that allow you own 
the entire resource and manufacturing chain. Uniegost will give us one of the 
two main side quests in the game.   He wants us to speak to Sambor the huntsman 
about some rumours of wolves he's mentioned.

You can get to Sambor by following the road 
exiting Gostovia towards the east and crossing the   river. Follow the road north until you come across 
a stretch of road with a fence on the right.   There will be a broken section 
and if you go down the hill   you can see an overturned cart with some goods. I believe that the goods are randomized to some 
degree but in this case we find a waterskin,   some mead, and a sickle. The waterskin allows 
you to move away from streams without worrying   about taking damage from dehydration and 
the sickle is used to harvest grain crops. You want to hurry and make it to Sambor while 
there's still daylight because the area around   his hut is good for hunting deers, which will 
allow us to meet the last goal of the main quest.

It's also possible to run 
into wolves on this occasion   so make sure to have your spear 
out and know how to use it.   You hold the right button to prepare a throw and 
press the left button to throw the spear. Weapons   have drop and as you damage enemies they'll slow 
down. Aggressive animals will charge at you so   they're easier to hit but it's critical to make 
sure you don't allow them to get too close to you. All meat is equally edible and 
animals will give either fur   or leather and you can use those as crafting 
materials. In the case of wolves it's fur. Make sure to pick up all 
your spears before you leave.   If you have trouble finding them then 
you can use survivor vision to spot them. Each wooden spear can only be 
thrown 4 times before it breaks,   regardless of whether it hits or misses 
animals, so make sure you throw the ones   with least condition so they break first rather 
than carrying a bunch of low condition spears. In this instance sunset is approaching so it's too 
late to hunt deers but we can speak to Sambor and   sell him the knives we forgot to sell at Gostovia. 
Make sure to keep one knife for your own use.

On the way back home you can use survivor 
sense to gather mushrooms and herbs.   Mushrooms are not available in summmer so it's 
not a bad idea to stock up while their available   and place them in the food storage 
chest. It's useful but not critical. Sleep is not required so you should always take 
advantage of the time rather than sleeping.   On this evening we're going to stock up on 
straw and logs from the area around Gostovia.

Another thing you should reserve 
for the night is mass crafting.   At this stage we only have the materials to 
make a few knives but it's not a bad idea to   gather materials during daylight and craft during 
the evening when visibility isn't as important. There's an area north of our house and 
across the river where deers congregate.   Since we didn't get a deer when we went to see 
the huntsman, it's important that we get one now. Headshots cause more damage 
but any hit stuns animals   so if you're quick enough you can stun lock them. This is why I recommend having 
around 8 spears when hunting   because you're liable to run out 
mid-kill. It's fine if animals flee   because you can use survivor vision to see 
the spears still in them. So even if you   don't have the perk that highlights animals 
you can always track the one you're hunting.

Deers provide leather and we can use 
that leather to create a small bag,   which in turn is used in farming. Our gathering throughout the day 
gave us two survival skill points.   Maximising survivalist to reduce our 
food and drink needs is imporant.   The other point is spent on Athlete because it 
allows us to sprint for longer. That's useful   when you're trying to evade hostile animals but 
it's also useful in speeding up normal travel. After maximising Athlete I usually go for 
strong as an oak for the extra hit points   though it seems that strong as a rock might have 
the same overall effect by reducing damage by 10%.   Neither is absolutely necessary but it 
feels as if having 10% more health would   be better for non-combat situations 
like poisoning, and hunger and thirst.

Once you have enough knives to have about 300 gold 
in total you should head off to Gostovia. That   amount should be enough to buy the materials 
you need to plant the plot we've prepared.   The game encourages you to play as a 
subsistence hunter for the first few   seasons and there's nothing wrong with that but 
spring and summer are the prime planting seasons   and it would be a shame to waste 
a year's worth of planting. I prefer cabbages as the first crop. 
I made the mistake of only buying 8   but I should have bought 16. All crops need fertilizer so we 
should buy one for each plot square. The second main side quest involved Alvin, a 
villager in Gostovia. We'll give him a stick   but be assured that the 
quest is more than just that.

We gained the ability to 
build a workshop much earlier,   but basically it allows us to make wooden 
artifacts. Most of them are jsut for sale but   you need a workshop in order to make the wooden 
bowls and wooden plates needed to make dishes. But going back to why I bought cabbages. At this 
point you want to stick to vegetables and avoid   grain crops. The reason is that grains require 
tools to harvest and a barn to process into   something useful. We've picked up a sickle 
and can make more so that's not an obstacle   but building a barn is not 
worth the trouble just yet. From the choice of vegetables you also want to 
take into account what dishes you can make with   them. Once you reach Tavern one tech you can 
purchase recipes that allow you to make dishes   that combine meat with cabbages, 
carrots, beetroots and onions. It used to be the case that pottage 
only required one cabbage and one meat,   so it was clearly one of the best value 
vegetablces, but now you need multiple items   for each dish as well as wooden bowls so it's 
not as easy to make dishes as it used to be.   I'm ambivalent between cabbages for pottage and 
carrots for stew.

Soups require too much meat   and too many beetroots for my liking and meat 
with gravy needs wooden dishes instead of bowls. But I still lean towards cabbages after all that 
because cabbages give you 7 nutrition per cabbage   vs 5 per carrot so they're better when eaten raw. 
And you can plant cabbages in spring and summer   meaning that you can plant something like flax in 
spring and cabbages in summer on the same plot,   while trying to plant flax and carrots 
requires dedicated plots for each. I also recall that some of the side-quests 
will give you carrot or onion seeds   whereas you have to buy cabbage seeds anyway. 
So all in all cabbages are still my choice,   which I think fits well with the 
eastern european setting of the game. It's also a good idea to harvest the unripe 
berries from the bushes you find around.   These berries are inedible and poisonous, 
but I'm not harvesting them for food.   As you might have seen earlier, we had 
to purchase fertilizer to grow crops.   That quickly adds up so it's far 
more efficient to make your own.

There's two ways, one is to have 
pigs. They'll produce manure that   you can then turn into fertilizer. 
But that's well ahead of us tech-wise. By far the easiest way is to let food rot. 
Any food that reaches 0 condition during   the end of season will become rotten 
and can be processed into fertilizer.   Berries are alright as food, but you need large 
amounts to get any meaningful nutrition, so   they're better used as ingredients for fertilizer 
and as cooking ingredients rather eaten raw.

It takes about 10 rotten 
berries to make 1 fertilizer   and you can collect very large 
amounts from a few bushes.   Since it doesn't matter whether they're ripe or 
not, you should start collecting them in spring. I typically tend to collect at least 500 berries, 
and preferrably more than a 1000 unripe berries. It's worth noting that bushes that you harvest 
in spring will not have any berries come summer,   so it's better to harvest far from home if 
you think you'll need berries for cooking.

Drop them as one item somewhere 
convenient like your house   where you can pick them up before the end 
of season. You want them in your inventory   because that's where food rots fasteest. It'll 
take two seasons for the berries to fully rot. You'll want to check on your traps periodically 
and reset them after they catch something. You'll want to make some spare hoes 
and a bag if you haven't got one yet.   Then take your fertilizer and seeds to the plot. Equip the bag and select 
fertilizers from the radial menu.   Each plot square will need one 
fertilzer, followed by hoeing. Then re-equip the bag and select cabbage 
seeds and lay one seed per square.   And that's it, you just have to let the season 
change. No need to water or any other maintenance. It takes some preparation 
and planning to plant crops   but small plots don't take much time to plant or 
harvest so you should always be growing something. Once that's done you should go back 
to harvesting berries and picking   up sticks and stones. Check the rabbit trap on 
occasion and reset or reconstruct it as needed.

When it gets close to midnight 
you'll want to go back home,   pick up your berries and get as 
many materials to make stone knives. This is because time passes while you craft,   but the seasons do not pass while you're 
in the middle of crafting something.   So if you queue up dozens of items right before 
midnight you're effectively getting free time. There's also the bonus that you avoid the 
chance of dying from starvation or thirst   that you'd have if you queued up hundreds 
of items for crafting during the season,   walked away to do something else, and forgot that 
you'd done that. When the crafting is commpleted   at the end of the season you'll automatically 
progress to the next one and get an auto-save..

As found on YouTube

Hunting, Farming, and Making Money - #MedievalDynasty - Year 1 Spring - Part 2

We're back! Spring is the season of planting and we cover what's needed to get your first crop planted. We discuss how to get the money for fertilizer and seeds as well as how to approach crafting your own fertilizer long term. We also take the first steps in hunting and bag our first kill.

00:00 - Start
00:05 - 1. Foreword
A few words about why it took me so long to resume the series and the minor ways the first video is affected by the version upgrade.

01:11 - 2. Making Money
We discuss money and how to make it early on. Stone knives are recommended.

03:24 - 3. Setting traps
The easiest way to hunt is to have animals come to you. A rabbit trap is an easy way to get a bit of meat regularly without much work.

04:02 - 4. Your first hunting weapons
You need a way to protect yourself from animals and early on wooden spears are far superior to attempting melee.

04:43 - 5. Merchants
An overview of what you can expect from merchants and how different towns have different merchant types.

05:30 - 6. Uniegost's Side Quest
We'll get an important side-quest from the castellan. The rewards are worth doing, especially for the first year, so it's not a bad idea to do the first step now.

05:54 - 7. The overturned cart
One of the rewards of Uniegost's quest is that you can find a waterskin. It's not something you can make right now and it helps in moving inland so it's worth prioritizing.

06:24 - 8. The first kill
The area near Sambor has many animals. If you see a deer it's worth bagging one, or you might run into wolves.

07:34 - 9. Sambor
We speak to Sambor and on the way home we use survivor vision to pick up mushrooms.

08:25 - 10. Use the night hours
Sleep isn't needed so make use of that time! Harvesting visible things like reeds or logs is a good idea early on to prepare for further construction. But crafting is something you should prioritize for the dark hours. We also bag a deer while we're gathering.

09:55 - 11. Survival skill points
I prioritize Survivalist for the reduced food requirements and Athlete for the extra movement.

10:38 - 12. Planning your first crop
Planting requires fertilizer and seeds and it takes a few hundred gold to buy these. We can trade stone knives for them. We also speak to Alvin and give him the stick he needs for the first step of his quest.

11:35 - 13. Why Cabbages?
I go deeper into the reasons why I avoid grains and choose cabbages over other vegetables.

13:37 - 14. Making your own fertilizer
Every time you plant anything you'll need fertilizer so it's critical for anybody considering farming to understand how to obtain fertilizer.

15:10 - 15. Check your traps
What is looks like when you catch a rabbit in your traps.

15:27 - 16. Sowing the crop
With the material we purchased we can now get on with actually planting our field.

16:27 - 17. End of Season
I discuss what I tend to do at the end of spring and the trick I use to gain crafting time during the change of seasons.


Medieval Dynasty is a Life Simulator. It allows you to choose your lifestyle in a medieval setting and go from rags to the head of a thriving village. Various activities are available for you to choose from and technologies that open up new possibilities.

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