Hello everyone and welcome back! Firstly apologies for taking so long to come back
to Medieval Dynasty. I wanted to resume the series much earlier but the developers have been adding
so many new features that it made it difficult to do so. In some ways that's a happy problem,
more features equals more gameplay right?, but it does make it difficult to make a video
when it might become outdated almost immediately. But in any case, we're back and more
than happy to resume the series. The previous video only covered a day or
two and is still accurate except for a few minor differences. One is that you don't have to
pick up feathers after chopping trees any more, they get automatically added to your inventory.
Another is that there's now overturned carts with random loot scattered around them.
But as I mentioned they're very minor.
When we left off we'd constructed our house, a small plot to get enough farming tech
points to build a food storage building, and the food storage building itself. I started
a new game and replayed up to the same point. It's about mid-morning on day 2 of Spring,
Year 1, and I'm now playing on v0.6 We've got some bare essentials out of
the way but we're also going to need money to purchase some things that will
allow us to ramp up our one man village. The best way to make money early
on is to craft stone knives. They sell for about 15 gold each and only
require 5 sticks and 2 stones each to craft. Sticks and Stones are gatherable
everywhere around the house so it shouldn't be too difficult to
gather enough to make about 10 knives. There's many other ways to get money.
make money by selling herbs or other ingredients you can gather, you could chop down trees for
logs, or you could eevn hunt to sell meat. But stone knives are great because they allow
you to improve your survival and crafting skills simultaneously. It used to be the case that
you'd only get crafting tech ponits from this but now gathering also gives survival tech
points which governs hunting and fishing. Even if you decide to make
money in some other way, I'd recommend you take the same approach
of processing before selling to add value. There's probably an obvious question of why
stone tools would be used in the medieval era when iron tools were commonly available. It's
a good argument because why would someone buy stone knives when they can just gather sticks
and stones and make their own just like we did. It's absolutely unrealistic but I take it as a
consession to gameplay in order to allow players to actually be able to do things at the beginning
and to have a tech tree to progress through It would be more realistic for Racimir to have
to work as a labourer for Uniegost and save to buy his own tools but while that would be more
realistic, it would not be entertaining gameplay and would also restrict player choice in what
they can do at the beginning of the game to just manual labour whereas you can currently choose
from a much wider field that includes gathering, hunting, resource gathering, and crafting.
So the current situation is a happy medium.
In the latest version you can
also find a few items of clothing and a fishing spear just down the
shore from the location of our house. They don't show up on survivor vision so you have
to manually spot them. All of these items are well beyond the techology and resources we've got
access to at the moment so make sure to get them. The current main quest also encourages us towards
hunting and the first milestone is to make a rabbit trap. Traps are passive gatherers,
meaning that you just set them up and wait. There's a limit to how many you can
have at any one time so don't expect to just trap your way to riches unless you
increase that limit via hunting skill perks. I generally don't because the
other perks seem more useful.
Up to this version the location doesn't matter, so I place mine right next
to the house for convenience. We'll leave that be while we visit Gostovia. But
don't forget to bring all the knives you crafted. We're currently armed with just an axe and a
knife. It's possible to fight animals with that but don't expect the fighting mechanics
to rival those of dedicated fighting games. I consider throwing and missile
weapons to be by far the better options. The first throwing weapon
you get is a wooden spear. You can craft one spear from one
log so chop down one or two maples. At this point I'm only going to make 4
spears but when hunting I tend to carry around 8 because they break very easily and
many animals will take many hits to die. You generally cannot afford to run out of spears
when being charged by a pack of wolves or a bear.
It's a good chance to speak about merchants.
Any merchant will buy any good you sell and they all pay the same amount so there's no
need to go shopping for a better price. But each merchant type sells different goods and even the
same type of merchant in different towns may have different items. For instance, Gostovia doesn't
have a specialist tailor so clothing is limited. Generally speaking anything you purchase will
be far more expensive than crafting it yourself and even the cost of raw or intermediate materials
will make it difficult to focus on just crafting. In many ways the point of the game is to
improve your technology, improve your skills, and construct the buildings that allow you own
the entire resource and manufacturing chain. Uniegost will give us one of the
two main side quests in the game. He wants us to speak to Sambor the huntsman
about some rumours of wolves he's mentioned.
You can get to Sambor by following the road
exiting Gostovia towards the east and crossing the river. Follow the road north until you come across
a stretch of road with a fence on the right. There will be a broken section
and if you go down the hill you can see an overturned cart with some goods. I believe that the goods are randomized to some
degree but in this case we find a waterskin, some mead, and a sickle. The waterskin allows
you to move away from streams without worrying about taking damage from dehydration and
the sickle is used to harvest grain crops. You want to hurry and make it to Sambor while
there's still daylight because the area around his hut is good for hunting deers, which will
allow us to meet the last goal of the main quest.
It's also possible to run
into wolves on this occasion so make sure to have your spear
out and know how to use it. You hold the right button to prepare a throw and
press the left button to throw the spear. Weapons have drop and as you damage enemies they'll slow
down. Aggressive animals will charge at you so they're easier to hit but it's critical to make
sure you don't allow them to get too close to you. All meat is equally edible and
animals will give either fur or leather and you can use those as crafting
materials. In the case of wolves it's fur. Make sure to pick up all
your spears before you leave. If you have trouble finding them then
you can use survivor vision to spot them. Each wooden spear can only be
thrown 4 times before it breaks, regardless of whether it hits or misses
animals, so make sure you throw the ones with least condition so they break first rather
than carrying a bunch of low condition spears. In this instance sunset is approaching so it's too
late to hunt deers but we can speak to Sambor and sell him the knives we forgot to sell at Gostovia.
Make sure to keep one knife for your own use.
On the way back home you can use survivor
sense to gather mushrooms and herbs. Mushrooms are not available in summmer so it's
not a bad idea to stock up while their available and place them in the food storage
chest. It's useful but not critical. Sleep is not required so you should always take
advantage of the time rather than sleeping. On this evening we're going to stock up on
straw and logs from the area around Gostovia.
Another thing you should reserve
for the night is mass crafting. At this stage we only have the materials to
make a few knives but it's not a bad idea to gather materials during daylight and craft during
the evening when visibility isn't as important. There's an area north of our house and
across the river where deers congregate. Since we didn't get a deer when we went to see
the huntsman, it's important that we get one now. Headshots cause more damage
but any hit stuns animals so if you're quick enough you can stun lock them. This is why I recommend having
around 8 spears when hunting because you're liable to run out
mid-kill. It's fine if animals flee because you can use survivor vision to see
the spears still in them. So even if you don't have the perk that highlights animals
you can always track the one you're hunting.
Deers provide leather and we can use
that leather to create a small bag, which in turn is used in farming. Our gathering throughout the day
gave us two survival skill points. Maximising survivalist to reduce our
food and drink needs is imporant. The other point is spent on Athlete because it
allows us to sprint for longer. That's useful when you're trying to evade hostile animals but
it's also useful in speeding up normal travel. After maximising Athlete I usually go for
strong as an oak for the extra hit points though it seems that strong as a rock might have
the same overall effect by reducing damage by 10%. Neither is absolutely necessary but it
feels as if having 10% more health would be better for non-combat situations
like poisoning, and hunger and thirst.
Once you have enough knives to have about 300 gold
in total you should head off to Gostovia. That amount should be enough to buy the materials
you need to plant the plot we've prepared. The game encourages you to play as a
subsistence hunter for the first few seasons and there's nothing wrong with that but
spring and summer are the prime planting seasons and it would be a shame to waste
a year's worth of planting. I prefer cabbages as the first crop.
I made the mistake of only buying 8 but I should have bought 16. All crops need fertilizer so we
should buy one for each plot square. The second main side quest involved Alvin, a
villager in Gostovia. We'll give him a stick but be assured that the
quest is more than just that.
We gained the ability to
build a workshop much earlier, but basically it allows us to make wooden
artifacts. Most of them are jsut for sale but you need a workshop in order to make the wooden
bowls and wooden plates needed to make dishes. But going back to why I bought cabbages. At this
point you want to stick to vegetables and avoid grain crops. The reason is that grains require
tools to harvest and a barn to process into something useful. We've picked up a sickle
and can make more so that's not an obstacle but building a barn is not
worth the trouble just yet. From the choice of vegetables you also want to
take into account what dishes you can make with them. Once you reach Tavern one tech you can
purchase recipes that allow you to make dishes that combine meat with cabbages,
carrots, beetroots and onions. It used to be the case that pottage
only required one cabbage and one meat, so it was clearly one of the best value
vegetablces, but now you need multiple items for each dish as well as wooden bowls so it's
not as easy to make dishes as it used to be. I'm ambivalent between cabbages for pottage and
carrots for stew.
Soups require too much meat and too many beetroots for my liking and meat
with gravy needs wooden dishes instead of bowls. But I still lean towards cabbages after all that
because cabbages give you 7 nutrition per cabbage vs 5 per carrot so they're better when eaten raw.
And you can plant cabbages in spring and summer meaning that you can plant something like flax in
spring and cabbages in summer on the same plot, while trying to plant flax and carrots
requires dedicated plots for each. I also recall that some of the side-quests
will give you carrot or onion seeds whereas you have to buy cabbage seeds anyway.
So all in all cabbages are still my choice, which I think fits well with the
eastern european setting of the game. It's also a good idea to harvest the unripe
berries from the bushes you find around. These berries are inedible and poisonous,
but I'm not harvesting them for food. As you might have seen earlier, we had
to purchase fertilizer to grow crops. That quickly adds up so it's far
more efficient to make your own.
There's two ways, one is to have
pigs. They'll produce manure that you can then turn into fertilizer.
But that's well ahead of us tech-wise. By far the easiest way is to let food rot.
Any food that reaches 0 condition during the end of season will become rotten
and can be processed into fertilizer. Berries are alright as food, but you need large
amounts to get any meaningful nutrition, so they're better used as ingredients for fertilizer
and as cooking ingredients rather eaten raw.
It takes about 10 rotten
berries to make 1 fertilizer and you can collect very large
amounts from a few bushes. Since it doesn't matter whether they're ripe or
not, you should start collecting them in spring. I typically tend to collect at least 500 berries,
and preferrably more than a 1000 unripe berries. It's worth noting that bushes that you harvest
in spring will not have any berries come summer, so it's better to harvest far from home if
you think you'll need berries for cooking.
Drop them as one item somewhere
convenient like your house where you can pick them up before the end
of season. You want them in your inventory because that's where food rots fasteest. It'll
take two seasons for the berries to fully rot. You'll want to check on your traps periodically
and reset them after they catch something. You'll want to make some spare hoes
and a bag if you haven't got one yet. Then take your fertilizer and seeds to the plot. Equip the bag and select
fertilizers from the radial menu. Each plot square will need one
fertilzer, followed by hoeing. Then re-equip the bag and select cabbage
seeds and lay one seed per square. And that's it, you just have to let the season
change. No need to water or any other maintenance. It takes some preparation
and planning to plant crops but small plots don't take much time to plant or
harvest so you should always be growing something. Once that's done you should go back
to harvesting berries and picking up sticks and stones. Check the rabbit trap on
occasion and reset or reconstruct it as needed.
When it gets close to midnight
you'll want to go back home, pick up your berries and get as
many materials to make stone knives. This is because time passes while you craft, but the seasons do not pass while you're
in the middle of crafting something. So if you queue up dozens of items right before
midnight you're effectively getting free time. There's also the bonus that you avoid the
chance of dying from starvation or thirst that you'd have if you queued up hundreds
of items for crafting during the season, walked away to do something else, and forgot that
you'd done that. When the crafting is commpleted at the end of the season you'll automatically
progress to the next one and get an auto-save..